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《逃离永明岛》制作实录:场景美术篇
前方说明大家好,我最近打算做一系列游戏开发流程实录,也就是把自己制作《逃离永明岛》的几个典型工作流录屏,加以编辑整理,分别输出文字版和视频版内容。主要目的一是记录归档,以后自己看看也会很有意思;二是最近一直埋头开发赶进度,觉得偶尔也应该出来刷刷存在感。我是真不知道走小众路线的悬疑类文字剧情游戏该怎么 ...
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